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Technologies
Structures
Defenses
Units
Terrains
All
Technologies
Credits
Labs Level
Requires
Energy
2
1
Each level increases all bases energy output by 5%.
Computer
2
1
Each level allows one campaign fleet and the recruiting of one commander.
Armour
4
2
Each level increases units and defenses armor by 5%.
Laser
4
2
Energy 2
Each level increases laser weapons power by 5%.
Missiles
8
4
Computer 4
Each level increases missile weapons power by 5%.
Stellar Drive
16
5
Energy 6
Each level increases stellar units travel speed by 5%.
Plasma
32
6
Energy 6 + Laser 4
Each level increases plasma weapons power by 5%.
Warp Drive
64
8
Energy 8 + Stellar Drive 4
Each level increases warp units travel speed by 5%.
Shielding
128
10
Energy 10
Each level increases units and defenses shield strength by 5%.
Ion
256
12
Energy 12 + Laser 10
Each level increases ion weapons power by 5%.
Photon
1,024
16
Energy 16 + Plasma 8
Each level increases photon weapons power by 5%.
Artificial Intelligence
2,048
18
Computer 20
Each level increases all bases research output by 5%.
Disruptor
4,096
20
Energy 20 + Laser 18
Each level increases disruptor weapons power by 5%.
Cybernetics
8,192
22
Artificial Intelligence 6
Each level increases all bases construction and production output by 5%.
Tachyon Communications
32,768
24
Energy 24 + Computer 24
Each level allows creating 1 research link between 2 bases (min labs 20 at each base).
Structures
Credits
Energy
Economy
Population
Area
Advanced
Requires
Urban Structures
1
-1
Each level increases population capacity by base fertility.
Solar Plants
1
-1
-1
Each level increases base energy output by base solar energy.
Gas Plants
1
-1
-1
Each level increases base energy output by base gas resource.
Fusion Plants
20
4
-1
-1
Energy 6
Each level increases base energy output by 4.
Antimatter Plants
2,000
10
-1
-1
x
Energy 20
Each level increases base energy output by 10.
Research Labs
2
-1
-1
-1
Each level increases base research capacity by 6, and allows the research of more technologies.
Metal Refineries
1
-1
1
-1
-1
Each level increases production and construction capacity by base metal resource.
Crystal Mines
2
-1
-1
-1
Each level increases base economy by base crystals resource.
Robotic Factories
5
-1
1
-1
-1
Computer 2
Each level increases production and construction capacity by 2.
Shipyards
5
-1
1
-1
-1
Each level increases base production by 2 and allows the production of more units.
Orbital Shipyards
10,000
-12
2
-1
Cybernetics 2
Each level increases base production by 8, allows the production of more units and doesn't require area on the base.
Spaceports
5
-1
2
-1
-1
Each level increases base economy by 2 and allows trade routes.
Command Centers
20
-1
-1
-1
Computer 6
Each level increases the number of occupied bases you can have by 1, and add 5% fleet attack power at base location.
Nanite Factories
80
-2
2
-1
-1
x
Computer 10 + Laser 8
Each level increases production and construction capacity by 4.
Android Factories
1,000
-4
2
-1
-1
x
Artificial Intelligence 4
Each level increases production and construction capacity by 6.
Economic Centers
80
-2
3
-1
-1
x
Computer 10
Each level increases base economy by 3.
Terraform
80
5
x
Computer 10 + Energy 10
Each level increases base construction area by 5, doesn't require population.
Multi-Level Platforms
10,000
10
x
Armour 22
Each level increases base construction area by 10, doesn't require population.
Orbital Base
2,000
10
x
Computer 20
Each level increase population capacity by 10 and doesn't require area on the base.
Jump Gate
5,000
-8
-1
Warp Drive 12 + Energy 20
Each level increases fleet speed by 100%, allows stellar units to move between galaxies (can be used by guild members).
Biosphere Modification
20,000
-24
-1
-1
Computer 24 + Energy 24
Each level increases astro fertility by 1.
Capital
15,000
-12
10
-1
-1
Tachyon Communications 1
Each level increases base econ. by 10 and all other bases by 1. Can only exist at one base. -15% empire income while occupied.
Note: Players with free accounts can only build advanced structures to level 5.
Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.
Defenses
Credits
Weapon
Power
Armour
Shield
Energy
Area
Requires
Barracks
5
Laser
4
4
-1
Laser 1
Barracks help protect your bases, the cheapest defense.
Laser Turrets
10
Laser
8
8
-1
-1
Laser 1
Small defenses, good against Fighters, bombers, and corvettes.
Missile Turrets
20
Missiles
16
16
-1
-1
Missiles 1
Small defenses, good against small and medium units.
Plasma Turrets
100
Plasma
24
24
-2
-1
Plasma 1 + Armour 6
Average defenses, good against medium units.
Ion Turrets
256
Ion
32
32
2
-3
-1
Ion 1 + Armour 10 + Shielding 2
Average defenses, good against medium units. First defenses to have shield.
Photon Turrets
1,024
Photon
64
64
6
-4
-1
Photon 1 + Armour 14 + Shielding 6
Big defenses, good against large units.
Disruptor Turrets
4,096
Disruptor
256
256
8
-8
-1
Disruptor 1 + Armour 18 + Shielding 8
The biggest turrets, good against large units.
Deflection Shields
4,096
Ion
2
512
16
-8
-1
Ion 6 + Shielding 10
Strong shields that increase your base protection.
Planetary Shield
25,000
Ion
4
2048
20
-16
-1
Ion 10 + Shielding 14
Planetary shields, that increases your base protection.
Planetary Ring
50,000
Photon
2048
1024
12
-24
Photon 10 + Armour 22 + Shielding 12
Planetary defensive ring around the Astro. Doesn't require area on the base.
Each level of defenses requires 1 Population.
Construction of a Planetary Shield or a Planetary Ring costs 50% on Moons, and 25% on Asteroids.
Units
Credits
Drive
Weapon
Power
Armour
Shield
Hangar
Speed
Shipyard
Requires
Fighters
5
Inter
Laser
2
2
-1
1
Laser 1
Good fighting unit against unshielded units, needs hangar units to move between planets.
Bombers
10
Inter
Missiles
4
2
-1
2
Missiles 1
Good fighting unit against unshielded and low shield units, needs hangar units to move between planets.
Heavy Bombers
30
Inter
Plasma
10
4
-2
3
Plasma 14
Good fighting unit against medium shielded units, needs hangar units to move between planets.
Ion Bombers
60
Inter
Ion
12
4
1
-2
3
Ion 10 + Shielding 10
Good against high shielded units, needs hangar units to move between planets, 50% of the weapon power cross shields.
Corvette
20
Stellar
Laser
4
4
0
8
4
Laser 2 + Stellar Drive 1 + Armour 2
Very fast stellar unit, good to fight unshielded units.
Recycler
30
Stellar
Laser
2
2
0
5
5
Laser 1 + Stellar Drive 1 + Armour 2
Stellar unit that can collect debris in space and convert them into credits (10 cred./hour).
Destroyer
40
Stellar
Plasma
8
8
0
5
6
Plasma 1 + Stellar Drive 2 + Armour 6
Fast stellar unit, good to fight low shielded units.
Frigate
80
Stellar
Missiles
12
12
4
5
8
Missiles 6 + Stellar Drive 4 + Armour 8
Versatile Stellar unit, has 4 hangar space.
Ion Frigate
120
Stellar
Ion
14
12
1
4
5
8
Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10
Versatile Stellar unit, has 4 hangar space, 50% of the weapon power cross shields.
Scout Ship
40
Warp
Laser
1
2
0
12
4
Warp Drive 1
Very fast warp ship, perfect for scouting jobs.
Outpost Ship
100
Warp
Laser
2
4
0
3
8
Warp Drive 1
Warp unit that can build a new base on an empty astro.
Cruiser
200
Warp
Plasma
24
24
2
4
4
10
Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2
Versatile warp unit, good for long range action and escort, has 4 hangar spaces.
Carrier
400
Warp
Missiles
12
24
2
60
4
12
Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2
Warp unit with 60 hangar spaces.
Heavy Cruiser
500
Warp
Plasma
48
48
4
8
3
12
Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4
Strong warp unit, good for escort and attacking large units, has 8 hangar spaces.
Battleship
2,000
Warp
Ion
168
128
10
40
3
16
Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8
Strong warp unit, good for escort and attacking large units, has 40 hangar spaces.
Fleet Carrier
2,500
Warp
Ion
64
96
8
400
3
16
Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6
Large warp carrier with 400 hangar spaces.
Dreadnought
10,000
Warp
Photon
756
512
20
200
2
20 (1)
Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10
Very strong combat unit, has 200 hangar spaces.
Titan
50,000
Warp
Disruptor
3,402
2,048
30
1,000
1
22 (3)
Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14
Very large and strong combat unit, has 1000 hangar spaces.
Leviathan
200,000
Warp
Photon
10,000
6,600
40
4,000
1
24 (5)
Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16
Huge combat unit, has 4K hangar space, gives 5% attack & armour bonus to fleet (only 1 bonus is applied).
Death Star
500,000
Warp
Disruptor
25,500
13,500
60
10,000
1
26 (7)
Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18
The size of a small moon, can’t use jump gates, has 10K hangar, gives 10% attack & armour bonus to fleet (only 1 bonus is applied).
Note: Shipyard 20 (1) means that it requires Shipyard Level 20 and Orbital Shipyard Level 1.
Terrains
Metal
Gas
Crystals
Fertility
Area Planet
Area Moon
Arid
2
2
0
5
95
83
Asteroid
3
1
2
4
65
Craters
3
1
1
4
85
75
Crystalline
2
1
3
4
80
71
Earthly
2
2
0
6
85
75
Gaia
2
2
0
6
90
79
Glacial
1
2
0
5
95
83
Magma
2
4
0
5
80
71
Metallic
3
2
1
4
85
75
Oceanic
1
2
0
6
80
71
Radioactive
2
3
0
4
90
79
Rocky
3
2
0
5
85
75
Toxic
2
4
0
4
90
79
Tundra
2
2
0
5
95
83
Volcanic
2
4
0
5
80
71
Astros near the Star get more Solar Energy (4 to 0).
Astros in the 2nd and 3rd position from Star get +1 Fertility.
Astros in the 4th and 5th position from Star get +1 Gas.