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Technologies
Structures
Defenses
Units
Terrains
All
Structures
Credits
Energy
Economy
Population
Area
Advanced
Requires
Urban Structures
1
-1
Each level increases population capacity by base fertility.
Solar Plants
1
-1
-1
Each level increases base energy output by base solar energy.
Gas Plants
1
-1
-1
Each level increases base energy output by base gas resource.
Fusion Plants
20
4
-1
-1
Energy 6
Each level increases base energy output by 4.
Antimatter Plants
2,000
10
-1
-1
x
Energy 20
Each level increases base energy output by 10.
Research Labs
2
-1
-1
-1
Each level increases base research capacity by 6, and allows the research of more technologies.
Metal Refineries
1
-1
1
-1
-1
Each level increases production and construction capacity by base metal resource.
Crystal Mines
2
-1
-1
-1
Each level increases base economy by base crystals resource.
Robotic Factories
5
-1
1
-1
-1
Computer 2
Each level increases production and construction capacity by 2.
Shipyards
5
-1
1
-1
-1
Each level increases base production by 2 and allows the production of more units.
Orbital Shipyards
10,000
-12
2
-1
Cybernetics 2
Each level increases base production by 8, allows the production of more units and doesn't require area on the base.
Spaceports
5
-1
2
-1
-1
Each level increases base economy by 2 and allows trade routes.
Command Centers
20
-1
-1
-1
Computer 6
Each level increases the number of occupied bases you can have by 1, and add 5% fleet attack power at base location.
Nanite Factories
80
-2
2
-1
-1
x
Computer 10 + Laser 8
Each level increases production and construction capacity by 4.
Android Factories
1,000
-4
2
-1
-1
x
Artificial Intelligence 4
Each level increases production and construction capacity by 6.
Economic Centers
80
-2
3
-1
-1
x
Computer 10
Each level increases base economy by 3.
Terraform
80
5
x
Computer 10 + Energy 10
Each level increases base construction area by 5, doesn't require population.
Multi-Level Platforms
10,000
10
x
Armour 22
Each level increases base construction area by 10, doesn't require population.
Orbital Base
2,000
10
x
Computer 20
Each level increase population capacity by 10 and doesn't require area on the base.
Jump Gate
5,000
-8
-1
Warp Drive 12 + Energy 20
Each level increases fleet speed by 100%, allows stellar units to move between galaxies (can be used by guild members).
Biosphere Modification
20,000
-24
-1
-1
Computer 24 + Energy 24
Each level increases astro fertility by 1.
Capital
15,000
-12
10
-1
-1
Tachyon Communications 1
Each level increases base econ. by 10 and all other bases by 1. Can only exist at one base. -15% empire income while occupied.
Note: Players with free accounts can only build advanced structures to level 5.
Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.