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Technologies
Structures
Defenses
Units
Terrains
All
Units
Credits
Drive
Weapon
Power
Armour
Shield
Hangar
Speed
Shipyard
Requires
Fighters
5
Inter
Laser
2
2
-1
1
Laser 1
Good fighting unit against unshielded units, needs hangar units to move between planets.
Bombers
10
Inter
Missiles
4
2
-1
2
Missiles 1
Good fighting unit against unshielded and low shield units, needs hangar units to move between planets.
Heavy Bombers
30
Inter
Plasma
10
4
-2
3
Plasma 14
Good fighting unit against medium shielded units, needs hangar units to move between planets.
Ion Bombers
60
Inter
Ion
12
4
1
-2
3
Ion 10 + Shielding 10
Good against high shielded units, needs hangar units to move between planets, 50% of the weapon power cross shields.
Corvette
20
Stellar
Laser
4
4
0
8
4
Laser 2 + Stellar Drive 1 + Armour 2
Very fast stellar unit, good to fight unshielded units.
Recycler
30
Stellar
Laser
2
2
0
5
5
Laser 1 + Stellar Drive 1 + Armour 2
Stellar unit that can collect debris in space and convert them into credits (10 cred./hour).
Destroyer
40
Stellar
Plasma
8
8
0
5
6
Plasma 1 + Stellar Drive 2 + Armour 6
Fast stellar unit, good to fight low shielded units.
Frigate
80
Stellar
Missiles
12
12
4
5
8
Missiles 6 + Stellar Drive 4 + Armour 8
Versatile Stellar unit, has 4 hangar space.
Ion Frigate
120
Stellar
Ion
14
12
1
4
5
8
Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10
Versatile Stellar unit, has 4 hangar space, 50% of the weapon power cross shields.
Scout Ship
40
Warp
Laser
1
2
0
12
4
Warp Drive 1
Very fast warp ship, perfect for scouting jobs.
Outpost Ship
100
Warp
Laser
2
4
0
3
8
Warp Drive 1
Warp unit that can build a new base on an empty astro.
Cruiser
200
Warp
Plasma
24
24
2
4
4
10
Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2
Versatile warp unit, good for long range action and escort, has 4 hangar spaces.
Carrier
400
Warp
Missiles
12
24
2
60
4
12
Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2
Warp unit with 60 hangar spaces.
Heavy Cruiser
500
Warp
Plasma
48
48
4
8
3
12
Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4
Strong warp unit, good for escort and attacking large units, has 8 hangar spaces.
Battleship
2,000
Warp
Ion
168
128
10
40
3
16
Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8
Strong warp unit, good for escort and attacking large units, has 40 hangar spaces.
Fleet Carrier
2,500
Warp
Ion
64
96
8
400
3
16
Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6
Large warp carrier with 400 hangar spaces.
Dreadnought
10,000
Warp
Photon
756
512
20
200
2
20 (1)
Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10
Very strong combat unit, has 200 hangar spaces.
Titan
50,000
Warp
Disruptor
3,402
2,048
30
1,000
1
22 (3)
Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14
Very large and strong combat unit, has 1000 hangar spaces.
Leviathan
200,000
Warp
Photon
10,000
6,600
40
4,000
1
24 (5)
Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16
Huge combat unit, has 4K hangar space, gives 5% attack & armour bonus to fleet (only 1 bonus is applied).
Death Star
500,000
Warp
Disruptor
25,500
13,500
60
10,000
1
26 (7)
Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18
The size of a small moon, can’t use jump gates, has 10K hangar, gives 10% attack & armour bonus to fleet (only 1 bonus is applied).
Note: Shipyard 20 (1) means that it requires Shipyard Level 20 and Orbital Shipyard Level 1.